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The developers must have known this, too, because you can buy a perk with your Team Points (currency for upgrading your racing team) that removes the interactive part of the process and turns the workshop into a regular old menu with easy swapping. You take on the role of the mechanic by combining button presses and stick twirls to manually remove and replace each piece of hardware on your bike. Something I liked at first but quickly got bored of was the mechanic mechanic. I found it easier to just swap out bits that needed replacing as and when they were knackered, rather than building up a collection of spare parts, though some races actually reward you with parts in addition to cash, so if you’re any good (or an easy mode lover) you’ll build up a small collection of spare parts anyway. But for your brakes, brake fluid, tyres, and all the other actual mechanical parts, it’s a big deal.
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RIMS RACING RELEASE DATE PS4
For some things, like the wing mirrors, this isn’t really an issue – especially on PS4 where the wing mirrors don’t actually mirror anything. Over time, the condition of your parts wears down. Every part of your bike will suffer from wear and tear, even more so if you’re throwing your bike off the track ten times a race.
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This is actually an integral part of the game’s lengthy campaign mode. You can swap out every part of your bike, from the windscreen to the brake pads to the wing mirrors – you can pull it all off and replace it with new stuff, so long as you’ve got the cash for it, as well as the patience to actually flick through the inventory screens and manage your bits and bobs. To be fair, it is very impressive and I don’t think I’ve seen so much granular choice in any racing game before. If you’re that kind of person, you’ll probably get a kick out of the game’s extensive customisation options, too. If your idea of fun is hitting every racing line perfectly, managing your lean angles, tyre pressure, and all the rest of it – great, you’ll have a blast, so long as you can bridge the connection between you, the inadequate input of a gamepad, and a motorbike that needs to be gently nudged but never forcefully pushed, lest it pushback and throw you away. RiMS Racing is a hardcore simulation if you want it to be. These days I just want to turn a game on and have a play without inviting my blood pressure to the party. The more realistic a game was, the more I wanted it. As a younger man, the harder the game, the better. In my quest to age 100, I’ve found that my desire for hardcore simulations has waned.